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Shady Lewd Kart Massive Bug & Performance Fix OUT NOW!


Okay peeps its LIVE! Head on over to steam and re-download the game when you can! We have taken care of lag issues, clipping, bugs and glitches. As much as we can to get the game back onto its wheels. Thank you so much for waiting. As now we are ready for the next wave of lewd racers and content to arrive in the game! Here are all the changes we have made to the game below:

        -Replaced all foreach lines for simple for loops

        -Replaced boostpad list with position list

        -Using stored position rather than stored transform for the AI points

        -Made boxcast and linecast for wall detection only take place if moving forward and only in half a second intervals

        -Made boxcast only take place if linecast didn't yield results

        -Made raycast and boxcast intervals refresh outside of collission too

        -Made boostpad linecast only happen every half a second

    -Optimized code for KartEffects

        -Made trails visibility only update when starting/ending trail state, rather than all the time

        -Made giant rescaling only take place on a timer after entering/exiting giant status

        -Made scenery objects static

        -Made boost/item pads static

        -Made AI points and track checkpoints static

        -Categorized items

        -Made items non-static

        -Made fire walls in Flambeau not receive nor cast shadows

        -Made Flambeau's track paintings not cast shadows

        -Made Flambeau's track torches not cast shadows

        -Made Flambeau's track ghost wall not receive nor cast shadows

        -Removed missing reference finder script

        -Changed OnTriggerStay to OnTriggerEnter for item pads

        -Removed update and start methods from slow terrain code

    -Bugs & Changes

        -Removed Trashette's character unlock key from Trashdome On Ice track -Updated damage bubbles to use particle system

-Made KartEffects not force play of damage bubble animation

-Checked if character has damage bubble only at start

-Made Damage bubbles unlock at the end of races instead of inmediately

-Made unlocks allow for resource name icons

-Made auto-generated damage bubble unlocks use the damage bubble icon

-Made unlock screen remove duplicated unlocks

-Added fallback bone names for hat spawning (Fix to "hats in the ground" bug)

-Made gallery menu remove all unlocks starting with "Gallery_" that don't have a button in the scene (Fix pre-unlocked images for people who used the "unlock all" button)

-Fixed error message on Driving School after countdown

-Fixed visual bug with trails on start of races

-Fixed picture 190 not unlocking in shop

-Tweaked AI paths and navmesh in Shady Speedway -Fixed AI boostpad priority bug

-Updated navmesh in Shady Speedway

-Fixed sideways hats bug

-Made money panel smaller

-Checked Lock n' Lewd freeze bug. Couldn't replicate.

-Tweaked fall area near the end of Terry's Trash Dome and Trash Dome On Ice tracks

-Fixed Tiktik bio typo

-Made music in Lock N' Lewd menu loop

-Tweaked Detour's Carpark Photo Mode boundaries

-Tweaked Flambeau's Mansion Photo Mode boundaries

-Tweaked Leisure Sleeze Alley Photo Mode boundaries

-Tweaked Leisure Sleeze Apocalypse Photo Mode boundaries

-Tweaked Museum Photo Mode boundaries

-Tweaked Pumpkin Chaos Photo Mode boundaries

-Tweaked Trash Dome On Ice Photo Mode boundaries

-Tweaked Uncharted Wild Woods Photo Mode boundaries

-Fixed conflicts between Cloud Saving and deleting saved data

-Fixed incorrect Victoria unlock hint

-Tweaked Kart's collider skin width to make them react better to small inconsistencies in the track height

-Tweaked Kart's pivot to accomodate for this skin width

-Found and fixed a bug that would ocassionaly move all skidmarks to position zero

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