Shady Lewd Kart Bug & Glitch Fixing Part 2



Well we squashed a shit load of bugs! Its safe to say we are nearly there in getting them all out! Very close. We predict end of this week we will return to new content for the game! Below are all the bug fixes! DOWNLOAD HERE: https://www.patreon.com/posts/62286416 Checked event bar bug (couldn't replicate)

Improved pitgirl unlock load data failsafe

Tweaked AI to jump ramps closer to the edge

Slightly increased Force area in the wagon canopy ramp so AI can jump up easier

Tweaked force areas on jump to second train

Tweaked AI path point after jump to second train

Moved wooden bridge between two first wagons of second train

Moved checkpoint so it's not over the breakable part

Fixed Jane's damage bubble category in gallery

Fixed Lock N'Lewd menu positioning Reduced range of respawn distance

Moved checkpoint near the jump between trains further from the fence

Moved smokestacks a bit inside the cart roofs

Updated Rewired to 2019 version

Tweaked AI pathpoints before bifurcation

Added extra AI pathpoint after first big jump

Reduced lag induced by projectiles by making them check for collision with scenery only if they're moving

Added navmesh carver box under a ramp to remove double navmesh area in wild woods

Added extra AI pathpoint in the wild woods track

Fixed AI pathpoint that was leaking outside of the wall

Protected Bios menu from button mashing

Protected Collection menu from button mashing

Protected pitgirls menu from button mashing

Protected LockNLewd menu from button mashing

Protected Event menu from button mashing

Protected Image viewer from button mashing

Protected Pitgirl menu from button mashing

Made all projectiles to be deleted when exiting a race

Made projectiles not spawn explosions if the scene is transitioning

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